AmigaBezŚciemy #32 – amigowe silniki 3D
# Article: Exploring 3D Engines on the Amiga
## Introduction
In the 32nd episode of Amiga Bez Szciemy, Rafał Mufa Chyła and Remik Kolasa delve into the world of 3D engines on the Amiga platform. They discuss the evolution of these engines and the impact they had on gaming during that era.
## Early 3D Experiences
The hosts reminisce about their early experiences with 3D games on the Amiga, mentioning titles like Titanic and Oxygen. While these games may not hold up to modern standards, they were groundbreaking at the time and provided a unique gaming experience.
## The Rise of 3D Engines
As the discussion progresses, the hosts talk about the emergence of 3D engines like Alcatraz IQ and Alienbread 3D Rolling Demo. These engines pushed the boundaries of what was possible on the Amiga platform and paved the way for future developments in the gaming industry.
## Embracing Innovation
Despite the limitations of early 3D engines, the hosts appreciate the creativity and innovation that went into developing these games. They acknowledge the challenges faced by developers and commend their efforts to create immersive gaming experiences on the Amiga.
## Looking to the Future
As the episode comes to a close, the hosts express their excitement for future episodes focusing on FPS games officially released on the Amiga. They reflect on the impact of these games on the gaming industry and look forward to exploring more 3D engines in upcoming episodes.
Overall, the discussion highlights the significance of 3D engines on the Amiga platform and the role they played in shaping the gaming landscape during that period. The hosts’ insights provide valuable context for understanding the evolution of gaming technology and the enduring legacy of these early 3D engines.
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